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Phat Sammy's Mobile Menu and Payment System

As part of the Google UX Design Certification program, I created an app for the local restaurant and tiki bar Phat Sammy's. This app incorporates an updated mobile menu and payment system. The payment system allows for users to split checks quickly and easily, and pay via Google Pay or a saved card.

The Problem

Mobile menus can be tough to navigate and splitting a bill can lead to confusion and inaccurate bills.

The Goal

Create an app that allows users to quickly and easily choose a food and beverage to order, split a check, and pay for their meal.

User Research

I conducted user research by conducting in-person interviews of restaurant customers. I tried to limit bias through selecting a wide range of users to interview. Users had a wide range of age, abilities, experience with mobile menus, and experience with mobile payment.

Pain Points

1

Trying to find both a food and drink to order, navigating between multiple menus or scrolling long distances

2

Difficulty communicating to server who should be put on which check

3

Distracting backgrounds and low contrast on menus, making them hard to read

4

Specials are not included on the menu, meaning decisions can’t be made until talking to the server

Personas

From this user research and pain points I created personas to inform my designs. These personas represent cross-sections of the population to design for and inform my designs

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User Journey Map

I The user journey revealed a need to be able to quickly navigate between food and drink menus to be able to first order your drink, and then food. It also revealed a pain point in the check-splitting process.

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Paper Wireframes

I created many versions of each of the main pages of the app in order to find out what worked well and what didn’t. I combined the best aspects of these into the final design for each frame.

Digital Wireframes

My research showed that a major frustration was navigating between multiple menus, or scrolling long distances to choose a food and drink. A navigation bar at the bottom allows users to quickly swap between menus, either clicking or swiping to change menus.

Bottom navigation bar allows user to quickly switch between food and drink menu

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Icons to the side show the type of glassware to indicate the style of drink

Weekly specials are prioritized at top of screen, and easily updated

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Seat selection screen allows you to add other seats to your check

List of items purchased by each seat prevents confusion

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Prototyping

From there, I created a prototype to refine the design and perform usability testing.

Usability Studies

I conducted a usability study with 5 people; 3 women and 2 men, of various ages and abilities. These sessions were conducted in person in the subjects homes.

Round 1 Findings
1

The menu icon was hard to press

2

Users could not tell if they were logged in, leading to frustration of card being saved

3

Buttons need to be more consistent to indicate function

Round 2 Findings
1

Hours of operation should be condensed to reduce text fatigue

2

“Add seats” functionality does not look clickable

Adjustments

The menu icon is increased in size and moved lower as some phone screen’s fillets made it hard to reach. In addition, an arrow was added at the bottom to indicate there is more content below the fold.

Before Usability Studies
After Usability Studies
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It was not clear to all users that the seats were selectable. The new version incorporates a more button-like design, utilizing a border and drop shadow.

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Hours of operation were condensed to make it clearer and less visually cluttered. The vertical line in place of the ampersand visually separates the morning and evening hours to find relevant hours more easily.

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Final Mockups

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Prototype

After several rounds of research and revisions, I created a final prototype. Take a look and please reach out if you have any questions.

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